![]() ![]() Items also join the fray in Joy Ride Turbo, players getting a random item to help them out when they hit mystery boxes that appear in the road. Once you’ve gathered enough energy, you can start taking advantage of these bursts of speed to overtake the other cars, much of a race devoted to not only finding the best path through a course but also building up boost at every opportunity and using it so you can refill it quickly. Pulling off long drifts is one way to earn the boost energy, but there are often jumps on the course where you can take advantage of the air time to flip or spin your vehicle, the more maneuvers you pull of during your hang time turning into more boost power. From here though, things get a bit more interesting, as cars can fill up a boost meter through stylish maneuvers during a race. Controlling the cars feels natural, with the player able to drift if they so choose but having a pretty decent basic level of control over their motion and speed. ![]() A typical race will feature many of the aspects of track design that make a driving game interesting, with plenty of turns and alternate paths to take to try and get in front of your competition. Joy Ride Turbo is a racing game that, despite featuring some rather realistic vehicle designs, is actually more of a kart racer than a racing sim. However, rather than retooling their original game to offer two different control methods, the developers decided to develop a sequel instead, and so, Joy Ride Turbo was born, carrying over some of the tracks and elements from the original racing game while still adding in some new content to make it more than just a rerelease. Like many games developed to make use of the Kinect motion sensor, Kinect Joy Ride was soon looking for a way to broaden its audience by including more typical controller inputs.
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